Saturday, October 9

Isn't this "new" since no game does it this way anymore
With the recent release of Starcraft 2 I got to thinking. A lot of the complaints against Starcraft 2 were that it was a clone of Starcraft (1). People disliked how similar it was and that it used the “old” style of real time strategy. They disliked the “old” style because well… it was old and had been overdone. They wanted Starcraft 2 to use the “new” style of real time strategy because than somehow it wouldn’t be doing something that has been all the rage these past few years. I just started to ask myself… When does the “new” thing become overdone because honestly… it already has.

Starcraft has always been on the edge of "new" and "classic
Thinking about it the “new” real time strategy games have been removing base building for years, which actually almost completely killed off the “old’ style (base building and resource gathering). If the complaint is to do something “new” or different then those people just are not thinking. If Starcraft 2 followed the “new” style and removed base building and resource gathering then it would have been just like the other 20 games released in the past 3 years. How would that have been good? Wouldn’t Starcraft 2 retaining resource gathering and base building, and being almost the ONLY real time strategy game to do it in the past 2 years because in its own way… unique?

Now 2D is considered "new" (From Shank)
What really made me think about this was not just the release of Starcraft 2 and the complaints prior to release, but also the big influx of 2D side scrolling games lately. A lot of developers have been reverting to the “old” style of games because as of now it is well… “new” again. But there is no complaints to be hear of from developers going back to 2D. Even though by doing so many of these companies are essentially releasing “new” games that are just clones of previous titles. But not all of these games are just re-releases of old games in HD, but brand new games being developed specifically for 2D. They are even being developed by both Indie and Big development studies.

I guess Bionic Commando did wait long enough....
I don’t know, I guess Blizzard didn’t wait long enough for the “old” style of real time strategy games to be considered awesome and “new” again. Anyway, I am just happy Blizzard decided not to follow the current trend. Because the reason I still play Starcraft (1) today is because it isn’t one of the “new” real time strategy games and if I guessed it is probably why so many others do too… well that and the whole balance thing.

So I guess there are two questions now. Are you happy with Blizzard’s decision with Starcraft 2? And would you rather a game follow a new trend coughallshootinggamescough or would you rather see games mix and match new trends, classic styles, and innovative designs?