Sunday, December 12

Red Faction: Guerrilla was a game developed by Volition Inc. and Published by THQ in 2009. It is a 3rd person shooter/destruction simulator that follows the story of Alec Mason during is first time on Mars.

Red Faction: Guerrilla was played using the PC version.

- Story -

Once starting the game you are thrown through a cut scene and into the shoes of Alec Mason, who has arrived on Mars to do make money doing some honest labor, or mining. Unfortunately for Alec Mason the game doesn’t want that and following some events you end up joining the Red Faction, which is an underground movement that wants to free Mars from the EDF, or Earth Defense Force. The EDF had liberated Mars earlier from another faction giving peace to all the inhabitants, but over time they started making restrictions and strived for power even if that meant suffering for the miners and colonists.  It is now up to Alec Mason and the rest of the Red Faction to reclaim Mars and rid themselves of the EDF.

This is Alec Mason, master of explosions
As a member of underground faction the game proceeds through small guerrilla actions. These can be anything from destroying a convoy to rescuing a hostage or even to taking/defending an outpost. These guerrilla actions eventually lead to the ability to take part of Red Faction actions. Which will lead to the Red Faction liberating the sector, out of 6 sectors. The problem with this progression system is that there are a limited number of guerrilla actions and can unfortunately become repetitive and boring.

What the game lacks in originality of story is makes up for elsewhere. In the end the story comes less down to character progression or revealing the EDFs secret plot and more about you just destroying everything in your path to remove them from Mars. Interesting, not really, but good enough that is doesn’t get too boring.

-- Story Score = 6 / 10

- Visuals -

Red Faction pulls of the ability to look great and bad at the same time. Textures and what not look great. Each character is animated very well and looks very good. Also the buildings and environments look quite good. However, the game is bland. Each area, beyond a color change, looks almost identical. Even though each area is very similar they do still look very good, and again the animations look great. 

The world may be bland, but the explosions definitely liven up the place
Beyond just the simple textures are the effects. This goes from explosions to muzzle flashes. And the effects do not disappoint. From the muzzle flashes to the different back pack’s effects in multiplayer, it all just looks fantastic. When a vehicle explodes it looks just like it should and when you fire a gun it looks like it almost feels like in a way.

Red Faction is a game of outstanding visuals that should not disappoint anyone, unless you cannot stand similar locations.

-- Visual Score = 9 / 10

- Game Play -

Red Faction shines when it comes to the game play. Everything from the gunplay to the destruction is just great, with possibly the only bad part partially being vehicle driving.

Oh yes, you get one and they are an absolute blast
Red Faction’s gunplay is much like a standard current generation 3rd person shooter, except that there is little emphasis on using cover, even though it is possible. What makes this game different, and the game encourages, is destroying any and all buildings. You can do this with the use of a sledgehammer, mining explosives, rocket launchers, walker vehicles, and just about everything else. And when most games say buildings can be destroyed it usually just means parts of it, but with Red Faction it means ALL of it. Every wall, floor, and ceiling can crumble according to whatever you want to happen. However the one iffy thing about the destruction is the ability for buildings to keep standing up even though the majority of their supports are gone. This isn’t game breaking, but is odd.